Proper vibration support - something that was cut from all PC versions of the game!.Complete XInput support, so pads are mapped to match console versions perfectly (including Start button, which can’t be mapped on PC version without this modification).If used with DualShock 3 controller and SCP Driver Package, it can go as far as making full use of SIXAXIS feature, just like some PS3 titles do! This way, your PlayStation 3 and XBOX 360 pads will be handled by the game just perfectly, taking advantage of all their features, including analog triggers. If any of these apply to you, GInput is the mod you’ve been looking for! This modification completely rewrites GTA controls handling and ditches DirectInput in favour of XInput. Hey, what’s going on? You plugged in your PlayStation or XBOX pad in hopes that you’ll be able to play GTA on your PC just like you used to play on the console, and for some reason you can’t make the controls work properly? You can’t use full possibilities of your brand new, XInput-compatible pad? Maybe you want to refresh your childhood memories after ages of playing IV and you’re sick of the old-fashioned controls? Some props in Malibu Club, Ocean View Hotel and Pole Position Club have been restored more environment shows outside when player is in interior too (just like on PS2).Made Drive-By use correct sounds based on what machine gun is used.Allowed extra6 part to be picked when a random extra is to be picked.Fixed a glitch allowing lightless taxis to spawn in traffic.Fixed police chopper’s search light and red tail light placement.Fixed taxi light corona placement for Taxi.Fixed siren corona placements in Police, Firetruck, Ambulance, Enforcer, Vice Cheetah, FBI Washington.Fixed corona lines rendering on non-NVIDIA graphics cards. Made the game select metric/imperial units basing on system locale settings.Keyboard input latency decreased by one frame.Extras on bikes now behave correctly, following bike lean and not floating in air.Car generator counters now work properly for generators with fixed amount of spawns.Fixed an issue which would cause games to freeze if III/VC/SA were running at the same time.Bombs in cars stored in garages now save properly.All censorships from German and French versions of the game have been removed.Pathfinding for cars chasing the player has been improved.Metric-to-imperial conversion constants have been replaced with more accurate ones.Some car panels now are detached after car’s explosion (like they were meant to be but the code forcibly fixed them immediately after damaging).FILE_FLAG_NO_BUFFERING flag has been removed from IMG reading functions - speeding up streaming.Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup.Corrected crime codes for police dispatch audio - police dispatch now refers to player crimes correctly.Fixed ambulance and firetruck dispatch timers - they reset on New Game now.Free resprays will not carry on a New Game now.All texts now have proper shadows (depending on chosen resolution, without the fix they’d appear thinner etc.Reintroduced light glows under weapon/health/armour pickups, bribes, hidden packages and money pickups - they showed only on PS2 due to a bug in all PC versions.Wet road reflections render properly again (just like with Road Reflections Fix).Therefore it’s still recommended to play with Frame Limiter set to ON It doesn’t freeze on fadeouts anymore, although it still has issues with car physics, gravity and sounds. Game now performs a bit better on high FPS.
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